PRODUCTS
Transforming Game Development with Expertise in Graphics Programming, Technical Art and Performance Optimization,
[ 01 ]
Dust Box
Transform any part of your scene with our all-in-one Dust Tool for Unreal Engine! Add rich, customizable effects, including air filled by dust clouds with motes and surface layer dust buildup, in just a few clicks.
Product Type
Unreal Engine System
Features
・Preset System: Choose from our 11 pre-made presets or curate and save your own preset for use across multiple projects
・Volumetric Fog: Adds atmospheric fog within the volume, with customizable density, tiling, falloff and more
・Cinematic Fog: Normal volumetric fog can be switched out quickly for heterogeneous fog that uses VDB data allowing path tracer to be used
・Particle Systems: Generates dust particles that interact with lighting and other scene elements, with adjustable size, color, movement, density settings and more.
・Surface Dust Material Function: Applies a dust texture to all meshes within the volume, with opacity, strength, tiling and more settings.
・Surface Dust Painting Tool: Allows precise control of dust placement on surfaces, integrated into the surface dust material function.


[ 02 ]
Cliff Cooker
Transform your game environments with Cliff Cooker, a Blender geometry node network designed to create stylized and realistic cliffs. Cliff Cooker simplifies the creation of detailed cliff formations, saving you time and effort.
Product Type
Blender Procedural Asset
Features
・Flexibility - plug in your own mesh and get a cliff which closely matches the shape
・Physical cuts - fractures and outputs real geometry instead of relying on displacement. No baking required
・Four materials - stylized and realistic to fit your project needs
[ 03 ]
Wood Works
Wood Works is a versatile tool that instantly transforms your Blender scenes into charming wooden environments. Using an intuitive painting mode, you can effortlessly add color to models just like painting real wooden figures to perfectly match your creative vision.
Product Type
Blender Tool
Results
・Simple UI: The Wood Works Panel to control all the features from one simple to use interface
・Complex Material Shader that handles multiple textures at once along with blending and layering
・4 Customisable Textures with normals all controlled through the Wood Works panel
・Texture Painting of the 4 different textures done throughout the material shader, painted on with the mouse and blended seamlessly together
・Carved Wood Style applied through geometry nodes for procedural wood carving effect
・2D Wooden Cutout Style applied procedurally to any mesh in your scene for a DIY printed wooden look


[ 04 ]
Meta Foam
Meta Foam is a system for realistic rendering of foam and bubbles in Unreal Engine.
Driven by Blueprints, foam actors can be interactively placed and shaped in the editor using static meshes which seamlessly merge together and with multiple presets to achieve plausible results straight out of the box.
Product Type
Unreal Engine System
Features
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Realistic modeling: at far to close distance with individual bubbles visible
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2D and 3D foam: supports various mesh types, even without UVs
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Procedural shading: density/scale sliders, shading controls and detailed five-layer bubble controls
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Displacement: detailed bubble silhouettes when seen from the side (requires high mesh density)
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Full dynamic lighting: supports Lumen and dynamic lights, combine with daylight system or IBL
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Art direction: use vertex colors to paint foam or fine-tune bubble scale/amount
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Scalability: Render quality settings are provided to switch between in-game and cinematic modes.