Portfolio

The projects shown on this page represent only the publicly available portion of our work. Due to confidentiality agreements, names of major game projects and game company collaborations cannot be disclosed.

    • Games

    Upcoming Title

    Our team contributed to environment technical art, simulation and optimization for an upcoming multiplatform title.

    Services
    Technical Art, Niagara & VFX (Simulation), Performance Optimization
    Platforms
    Multiplatform
    Tech stack
    Unreal Engine 5

    Our Involvement

    • Master Materials: Advanced materials matching film reference using HLSL, Material architecture with animations, custom functions, MPCs, layered materials, coating, glass and liquid
    • Procedural Environments: Foliage generation and destruction workflows, Optimized foliage wind system (SpeedTree, UE5), Procedural modelling using SpeedTree and Houdini
    • Niagara Effects: Destruction fracturing (Houdini), UE5 Blueprint destruction setup, Complex Niagara effects with player collisions, Performance optimization on platforms
    • Games

    Upcoming Title

    Services
    Technical Art, Graphics Programming
    Platforms
    Multiplatform
    Tech stack
    Unreal Engine 5

    Our Involvement

    • Master Material creation
    • Custom post-processing
    • Optimization
  • Vertex
    • Others
    • Semiconductor

    Point clouds: Tokyo Digital Twin / UBC (CC BY 4.0)

    Vertex

    Turning LiDAR scans into answers

    Analyze LAS, LAZ and PLY point clouds of up to 60 million points in the browser. A point budget and distance-based LOD keep rendering light; noise removal and ground detection run on WebGPU compute shaders.

    Services
    Mobile App Development
    Platforms
    Web
    Tech stack
    TypeScript, Three.js, WebGPU

    Our Involvement

    • Browser point-cloud analysis for LAS, LAZ and PLY files of up to 60 million points
    • WebGPU compute shaders for noise removal, ground detection and building and tree detection
    • Point budget and distance-based LOD rendering
    • Measurement tools and GIS / CAD export that keeps the original coordinate system
    • Survey-quality grading following the USGS airborne LiDAR specification
  • Furatto
    • Others

    Furatto

    Location-based community app

    A location app for sharing local news with pins that disappear over time. iOS and Android built from a single codebase.

    Services
    Mobile App Development, Native 3D Rendering
    Platforms
    iOS, Android
    Tech stack
    TypeScript, React Native, Supabase

    Our Involvement

    • iOS and Android app from a single React Native codebase
    • Custom MapLibre map style, with characters walking real streets
    • Native 3D modules per OS rendering GLB / KTX2 characters (iOS: Swift · Metal; Android: C++ · GL ES 3, Kotlin)
    • Real-time chat, online status and post feed on Supabase
  • Furatto Web
    • Others

    Furatto Web

    Share what is happening in town, on a map

    A map-based social network for sharing what is happening right now with pins. We built it end to end, from front end to infrastructure.

    Services
    Full-stack Development
    Platforms
    Web
    Tech stack
    Node.js, TypeScript, Supabase

    Our Involvement

    • End-to-end development, from front end to back end and infrastructure
    • Map-based social network: pins, glowing streets, day and night themes
    • Real-time chat: DMs and groups, with stickers and shared pins
    • Social features shipped on web, iOS and Android
  • Beast of Reincarnation
    • Games

    © 2026 GAME FREAK inc. All rights reserved. Published by Fictions, Inc.

    Beast of Reincarnation

    Our team contributed to graphics systems development and performance optimization

    Client
    Game Freak Inc.
    Services
    Graphics Programming, Performance Optimization
    Platforms
    PlayStation 5, Xbox Series X|S, Steam
    Tech stack
    Unreal Engine 5

    Our Involvement

    • Dynamic Wind System development (characters & foliage)
    • Volumetric Cloud system development
    • C++, Shader & Master Material development
    • Platform GPU Optimization including Nanite & Lumen
  • Charm
    • Others

    Charm

    Strap charm designer

    Charm is an iOS product configurator with physics simulation, built in React Native. From material finish to how it sways, everything renders on device in real time.

    Services
    Mobile App Development
    Platforms
    iOS
    Tech stack
    React Native

    Our Involvement

    • iOS app development in React Native
    • Real-time rendering of acrylic, jelly and glitter materials, true to life
    • Constraint-based physics: per-material mass, damping and friction drive the sway
    • Gyro, drag and flick controls
    • Cinematic look: depth of field, bloom and wet-look rendering
    • Japanese, English and Chinese UI, with accessibility
  • VenueCrowds
    • Others

    VenueCrowds

    Foot traffic inside a venue, in real-time 3D

    A visitor-safety platform for shopping centers, stations and event venues. See congestion on every floor in 3D and catch dangerous crowding early.

    Services
    Full-stack Development, 3D Visualization, AI
    Platforms
    Web

    Our Involvement

    • Full-stack development of the visitor-safety platform
    • AI pipeline that builds multi-floor 3D venues from floor-plan images
    • Real-time 3D congestion heatmaps, congestion prediction and staff alerts
    • Privacy-by-design video analysis on site: only anonymous data leaves the venue, no facial recognition
  • Magical Forest
    • Others

    Magical Forest

    A neural tech demo: UE5 × on-device AI

    Our in-house tech demo for Qualcomm Snapdragon, bringing the latest rendering to mobile. Ray tracing × GI × neural graphics.

    Services
    R&D, Neural Rendering, Ray Tracing
    Platforms
    Android (Snapdragon)
    Tech stack
    Vulkan, Qualcomm Hexagon SDK, Unreal Engine 5

    Our Involvement

    • In-house Unreal Engine 5 tech demo for Qualcomm Snapdragon, running at 60 FPS on Samsung Galaxy S25
    • Neural depth of field: custom U-Net training, ONNX export, quantization and NPU inference
    • On-device ML: an agent for each of 32 fireflies, and bridge geometry generated on the NPU at runtime
    • Hardware Lumen ray tracing with ray-traced reflections on mobile
    • Games

    Upcoming Title

    Meta Meow contributed to an upcoming AAA title.

    Services
    Graphics Programming, Technical Art, Performance Optimization
    Platforms
    Multiplatform
    Tech stack
    Unreal Engine 5

    Our Involvement

    • Open World Environment tools & workflow development
    • Unreal Engine 5 custom extensions for RVT and Foliage systems
    • DCC tools (Substance Designer, Substance Painter)
  • Dragon Quest XI S

    Our team contributed to environment technical art, tools and optimization for DRAGON QUEST® XI S: Echoes of an Elusive Age

    Client
    Square Enix Co., Ltd.
    Services
    Technical Art, Pipeline and Workflow, Performance Optimization
    Platforms
    Nintendo Switch
    Tech stack
    Unreal Engine 4

    Our Involvement

    • Created environment Master Materials including oceans, rivers, clouds and foliage
    • Developed C++ editor tools for identifying and cleaning up duplicate material instance static switch combinations
    • Built inspection tools using Editor Utility Widgets
    • Optimized art asset performance for Nintendo Switch
  • World End Heroes

    Meta Meow contributed to technical art and graphics programming for a mobile title

    Client
    Square Enix Co., Ltd.
    Services
    Technical Art, Graphics Programming
    Platforms
    iOS, Android
    Tech stack
    Unity

    Our Involvement

    • Created effects sequences using Houdini and SPARK GEAR
    • Implemented graphics features in collaboration with Programmer team
    • Optimized art asset performance for mobile platforms