- Games
Upcoming Title
Our team contributed to environment technical art, simulation and optimization for an upcoming multiplatform title.
Our Involvement
- Master Materials: Advanced materials matching film reference using HLSL, Material architecture with animations, custom functions, MPCs, layered materials, coating, glass and liquid
- Procedural Environments: Foliage generation and destruction workflows, Optimized foliage wind system (SpeedTree, UE5), Procedural modelling using SpeedTree and Houdini
- Niagara Effects: Destruction fracturing (Houdini), UE5 Blueprint destruction setup, Complex Niagara effects with player collisions, Performance optimization on platforms








